Continuing with my Special Characters, this finishes out the Imperial Guard. This is probably the most complex of the Special Characters I have been working on, with the most amount of special rules. But I always liked the idea of a HQ that was multiple officers that could be split where you needed them the most. As will all the Characters I write, constructive feedback would be appreciated. You are welcome to use these characters, please share any memorable moments.
Chancelloran High Command
In the Chancellor planetary system, Marshal Rostam Strattfeld is a living legend. Against all odds he has lead his regiments to victory against all manner of foes for the decades of his loyal service. Marshal Strattfeld is a product of the military traditions of Chancellor. The Chancellor system boasts no forgeworlds or hiveworlds. There is no planet within the Chancellor system with large fortifications or military installations. The regiments of Imperial Guard that are raised from the populations of the planets within the Chancellor system however, are renown for their martial nature. Chancelloran regiments are loyal and disciplined. And despite lacking some of the technological edges of regiments raised from planetary systems like Cadia, Chancelloran regiments hold their own next to any Imperial Guard force in the Imperialum. Marshal Stattfeld comes from a long line of military commanders, and has risen in his lifetime to become the greatest commander from the Chancellor system.
When Strattfeld goes to war, he is always accompanied by his Command Staff. Through his long career Strattfeld has hand picked the most promising officers and placed them in key positions in the regiment. The two most renown of his officers are Colonel "Cutless" Clarke and Siegemaster Edgar Kohenor. It would be difficult to find two officers more dissimilar. Kohenor is a master of defensive warfare, trench fortifications, and wars of attrition. Clarke is an aggressive tactician, known for launching lightning fast counter-attacks into weak points of his enemies' lines. Individually each of these commanders are unbalanced and vulnerable, but when used together with the military genius of Stattfeld backing them up, they are a force to be reckoned with.
Marshal Rostam Strattfeld
special rules:
High Marshal
Strattfeld can issue 3 orders a turn, and has a command radius of 18". Stattfeld may issue the orders Bring it Down, Fire on my Target, Get Back in the Fight, First Rank FIRE! Second Rank FIRE!, Incoming!, and Move Move Move! as described in the Imperial Guard Codex.
Right and Left Hands
Marshal Strattfeld never goes on campaign without his two favorite officers. Strattfeld, Clarke, and Kohenor are all purchased as a single HQ choice, and may never be taken individually. Strattfeld is taken in place of a Company Commander and is deployed with the Company Command Squad as usual. Clarke and Kohenor are each placed within an infantry squad. They are deployed with that squad and may never leave it.
Chancelloran Warhorse:
Officers in Chancelloran Regiments often go to war on massive genetically engineered warhorses. Very different from the mounts used for Rough Rider regiments, these warhorses are bred and enhanced far beyond any normal warhorse. Any model riding a Chancelloran Warhorse has their Toughness, Initiative, and Attacks increased by 1. This has already been included in their profile. This also changes the unit type to Cavalry.
(please note, the Special Character is a cavalry unit, but the unit they are permanently attached to is not. The whole unit must move, assault and flee at the speed of the slowest model in the unit. As a cavalry model, the Special Character may never be embarked on a transport, and they keep their unit from being embarked on a transport)
Die For the Empire
Clark and Kohenor are loyal to the end, and would not hesitate to die for Strattfeld. In any mission that calculates kill points, the unit that Clarke and Kohenor join are only worth one kill point each. No addition kill points are awarded for Clarke or Kohenor.
Colonel "Cutlass" Clarke
Special Rules:
Shrewd Audacity
When Clarke attacks, he commits fully to the offence, nothing is held back. Clarke's unit have the Counter-attack, Hit-and-Run, and Furious Charge Special rules.
Dogged Determination
Clarke inspires his men to great feats of heroism, and many soldiers would lay down their life in his service. Clarke's unit has the Stubborn rule, in addition is may regroup even if below half strength.
Foot Cavalry
Clarke has a talent for moving troops that with the surplus of transport vehicles, has been lost from other commanders. Clarke's unit and any friendly infantry unit within 12" has the Fleet rule.
Siegemaster Edgar Kohenor
Special Rules:
Fortify
Few commanders have the eye for fortifications as Kohenor does, every piece of rubble or wrecked hulk is a potential stronghold to him. If Kohenor's unit remains in cover, at the start of the next player turn that cover has been improved by 1. At the beginning of each of the controlling player's turns if the unit has not moved then it's cover save is improved by 1 to a maximum of 2+. If the unit moves then they have abandoned their fortifications, and must start over at the base cover save if they return to cover.
Entrenchment
Kohenor has long experience fighting among trenches, and has trained his corps to take full advantage of their defences. Any unit attacking Kohenor's unit has their attacks reduced by 1 (to a minimum of 1), in addition Kohenor and his unit are Fearless. These rules will only take effect if Kohenor's unit is in cover.
Chancelloran High Command...................................210 pts
One Company Command Squad may replace its Company Commander with Marshal Rostam Strattfeld, Colonel "Cutlass" Clarke and Siegemaster Edgar Kohenor are deployed as per the Right and Left Hands rule
Marshal Rostam Strattfeld
4 4 3 4 2 4 2 9 4+
Unit Type: Cavalry (unique)
Wargear: Carapace Armor, Chancelloran Warhorse, Refractor Field, Bolt pistol, Close combat weapon
Special Rules: High Marshal, Right and Left Hands
Colonel "Cutlass" Clarke
4 4 3 4 2 4 3 9 4+
Unit Type: Cavalry (unique)
Wargear: Carapace Armor, Chancelloran Warhorse, Frag and Krak grenades, Hot-shot Laspistol, Power Sword
Special Rules: Die for the Empire, Shrewd Audacity, Dogged Determination, Foot Cavalry
Siegemaster Edgar Kohenor
4 4 3 4 2 4 3 9 4+
Unit Type: Cavalry (unique)
Wargear: Carapace Armor, Chancelloran Warhorse, Powerfist, Storm Bolter
Special Rules: Die for the Empire, Fortify, Entrenchment
These characters and this site are not affiliated with Games Workshop.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment