Tuesday, October 28, 2008

Old Battle Report: Space Marines vs Imperial Guard

Another old Battle Report from memory. Same Brother-in-law, different army. This time we worked hard for a urban feel to the game. Terrain was lovingly, and painstakingly placed to make a cityfight map. 2 buildings served as impassible terrain, and were tall enough to completely block LOS. We had 2 buildings that could hold 1 squad each, plenty of firepoints, and made them of concrete. (AV 12) For the centerpiece we had a large building, able to hold 2 squads. Same as the other buildings, lots of firepoints and AV12, but to spice things up we had 2 turret mounted Heavy Bolters at the main corners of the building. The large building was directly in the middle of the board, with a commanding view of the approaches. The other occupyable buildings were farther back, one in each of our sides. The last buildings were even farther back toward our deployments zones. The layout would make heavy weapon fire very difficult, as there were buildings everywhere. And on top of that we added plenty of rubble to give cover saves and make movement annoying.

Army Lists:
We had another light game, about 600 pts and we lightened up on restrictions.

Space Marines
HQ- Captain
TRP- Tactical Marine Squad, 10-man w/flamer and missile launcher
ELT- Dreadnought w/ MultiMelta and Dread CCW/combi StormBolter
ELT- Terminator 5-man powerfists and StormBolters (sarge has Powersword)

Imperial Guard
HQ- Command Squad w/ plasma rifle
TRP- Guardsman squad 10-man w/ Lascannon and Grenade Launcher
TRP- Guardsman squad 10-man w/ Autocannon and Grenade Launcher
ELT- 3 Veteran 5-man squads w/ 3 plasma rifles

All three of the Veteran Guardsman infiltrated. One took up position in the Large building, with the other two being on the ground around the Occupyable building near my table end.

Turn 1-
Space Marines
I moved my Tactical Squad (Captain had joined the squad) forward and ducked out of LOS behind the building opposite the side with the 2 Veteran squads. The Dreadnought moved around the Impassible Building to get to the back of the Large building (while also keeping away from Lascannon fire) The Terminators moved forward, toward cover but didn't make it.

Imperial Guard
The Veterans in the large building poured out some Heavy Bolter and Plasma rifle shots into the Terminators. Two Terminators fall to the massed fire. Some troop movement here and there, but no one can really get a shot.

Turn 2-
Space Marines
My Dreadnought moved out of cover and fired on the large building with the MultiMelta, shaking the Veterans in the building. The terminators duck out of LOS from the large building, and fire StormBolter rounds at one of the exposed Veteran squads, forcing a morale check. The Tactical squad occupies the building and barricade the doors against the Veteran on the other side.

Imperial Guard
The turn is uneventful for the Guardsman. One Veteran squad falling back, one shaken, the other out of sight. The main gunline cannot get a shot on any of the Space Marine models. The command squad moves forward to reinforce the Veterans, with the two Guardsman squads covering the main lanes with heavy weapons.

Turn 3-
Space Marines
The Dreadnought moves forward, and throws more MultiMelta fire into the building, to little effect. The Terminators move out of cover to advance at the building. The Tactical Squad opens fire on the falling back Veterans, wiping it out.

Imperial Guard
The Command squad has moved up to the opposite side of the large building. The Guardsman squads have advanced slightly trying to get in better position. The Veterans in the building keep their heads down with all the of Metla fire coming at the building. The other veteran squad moves out a bid and fire at the exposed Terminators, killing another expensive soldier.

Turn 4-
Space Marines
Disgusted by the lack of progress on the building, the Dreadnought moves into base contact with the structure. The Terminators move up into better position and return fire at the Veterans, forcing them to fall back. The Tactical squad fires into the Veterans as well finishing them off. Now in close combat, the Dreadnought finally scores a penetrating hit. We roll for damage, and come up with Explodes. We replace the building with a huge hole in the ground, and the Command Squad, the Veteran Squad, the Dreadnought, and Terminators all take a STR 3 hit. The Dread and Termies survive the explosion just fine. But the guardsmen end up suffering a surprising amount of casualties.

Imperial Guard
An fortunate side effect of the large building being destroyed... just about everyone can suddenly draw LOS on somebody! The whole Guardsman concentrates fire on the Dreadnought, pouring Plasma shots, Lascannon shots and the like into it. Almost all the shots miss, the few that hit are all glancing. And only one shaken results from all of it.

Turn 5-
Space Marines
The Tactical squad exit the building and fire into the command Squad, killing the Commander. The Terminators assault the Veterans and finish them off. The Dreadnought assaults the Command Squad the kills the remaining Guardsman.

Imperial Guard
Two Guardsman squads remain, and they pick their targets and open up. The Combined fire Kills the Terminators and Stuns the Dreadnought.

Turn 6 and Onward
-note-
We were playing Annihilation and didn't really keep track of turns. This game actually dragged out for several more turns, but they get more and more tedious so I will sum up:

Space Marines continued to advance. The combined fire of the Tac Squad and Dreadnought picked off Guardsman slowly but steadily. The Guardsmen were never able to get an effective hit on the Dreadnought, but they did cause a fair number of casualties to the Space Marine squad. The end of the game had a single guardsmen survive a shooting phase, and pass a morale test. He then recieved an assault from a Dreadnought, alone. That human was a badass, regardless of anything else.

A last little PS here, this was my second 40K game, and my Brother-in-law had never played Guardsmen before. We messed up A Lot this game. I didn't know that Terminators got an Invulnerable save, because I hadn't picked up a codex before the game. I also completely forgot Bolters were rapid fire and treated them as Assault 1 guns. Brother-in-law forgot to use BS 4 for his Veterans, and he shot all game like they were BS 3. Combine all that together, and the poor Guardsmen really got screwed this game. A lot more of the plasma shot should have hit, and a lot less Guardsmen should have been shot. Oh well, we learned a lot.

2 comments:

  1. Hey Jeff:
    on the genestealers: it was the broodlord w/ feeder tendrils, a 5 man retinue (the retinue w/ extended carapaces) and the 2 genestealer squads all had scuttlers. The spore mines were frag mines.

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  2. oh, and the genestealer squads were only 8 man units. that's the minimum

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