This was our most recent game, hopefully that means I will remember it better.
There were four of us, so we allied 2 on 2. We had a person playing for the first time, one person playing a new army for the first time. We also had both of my Brother-in-laws, so we are going to make this less confusing:
Loyalist Guardsmen and Space Marines made up one Army.
Tyranid Genestealers and Infected Guardsmen made the second Army.
We set points at 500 per player, full rule enforcement. We had 3 objectives, and a fair number of buildings. One objective was in Ruins. One objective was Dangerous Terrain Building. Last Objective was a Concrete Building.
Army Lists:
Team 1-
Loyalist Guardsmen
2 command squads w/ heavy bolter, grenade launcher, and flamer
4 guardsman squads w/ auto cannon and grenade launcher
1 rough rider squad with grenade launchers
Space Marines
marine captain
1 10-man tac squad w/ flamer and missile launcher
1 6-man tac squad
1 5-man dev squad w/ 4 missile launchers
Team 2-
Infected Guardsmen
2 command squads w/ missile and grenade launchers
2 guardsmen squads w/ grenade launchers and autocannons
2 guardsmen squads w/ grenade launchers and lascannons
Tyranid Genestealers
1 broodlord w/ 6 genestealer retinue (extended carapace on stealers)
2 10-man units of genestealers
3 clusters of spore mines
Deployment
We divided the table into quarters and then deployed one half verses the other half. The entire Tyranid force opted to Outflank, while the Infected guardsmen took a prime position close to 2 of the objectives. The Loyalist guardsmen set up near the remaining objective. Space Marines set up in cover behind a building.
Turn 1-
Infected Guardsmen
Couple of squads moved forward to stake a claim on the Ruins, another squad entered the Building Objective. The stationary squads sent some shots across the map to hit the Loyalist Guardsmen.
Tyranids
Busy outflanking.
Space Marines
Unnaturally scared of the Heavy weapons of the Infected Guardsmen, all of the Space Marines ducked behind cover and stayed there. The Devastator Squad entered the building.
Loyalist Guardsmen
Movement phase saw not one unit move. Every unit that could draw LOS on a target fired, or tried to fire for those out of range. Most missed, or were saved due to cover.
Turn 2-
Infected Guardsmen
Scoring units dug in a little deeper. Units around the Building objective fired at the Loyalists. All other units fired upon the building the Marine Devastators entered, determined to bring it down. Lascannon, grenades and missiles only managed to shake the troops inside.
Tyranids
Tyranids rolled to arrive... and one single unit showed up. The broodlord and his genesteales arrived by outflanking in the corner by the Loyalists and the 3rd Objective. The Broodlord charged into close combat and ripped apart a Guardsmen squad. The squad was killed in one round.
Space Marines
Space Marines poke their heads out and move into the center of the map, finding cover in some rubble. The Devastators kept their heads down due to the suppressing fire from the Infected Guardsmen.
Loyalist Guardsmen
The guardsmen isolated a unit closest to the genestealers and pulled back the nearby units. All units out of range fired into the Broodlord and Genestealers, dropping a couple.
Turn 3-
Infected Guardsmen
All units around the Ruins fired at the building with the Devastators, again only getting a shaken result. All of the units around the occupied building fired at the now exposed Marine Tactical squads. One Marine fell to the concentrated fire.
Tyranids
Second chance for Tyranid re-enforcement... Two spore mines. One mine scatters amount the Loyalist Guardsmen and causes enough casualties to force a squad to flee, the second hits among the Rough Riders and kills 2. The Broodlord and his unit charge back into close combat with the isolated Guardsmen squad, and kill the squad to a man leaving them open to fire, again.
Space Marines
Sick of the wasted turns, the Devastators leave the building and move into the center of the board with the rest of the Marines. One tactical squad moves toward the 3rd Objective while the other sends a missile toward the Infected guardsmen only to miss.
Loyalist Guardsmen
Every unit, command, cavalry... every single unit fires at the Broodlord and Genestealers. A few genestealers do fall to the volley, but the carapaces keep a few alive.
Turn 4-Infected Guardsmen
Units without a shot, move for better positions. A command squad begins to move around the occupied building getting into firing position on the remaining objective. All units fire into the Devastators and Tac Squad of the Marines. Every shot misses. In one of the most shocking moments of the game, every single shot misses.
Tyranids
The remaining units arrive. The 2 genestealer units arrive on either side of the remaining objective. The Spore mine scatters into the Marines, but their armor saves them. All of the tyranids move toward targets and attempt to run within assault range, the rolls come up short for the genestealers, but the Broodlord charges into another Guardsmen unit and starts racking up kills.
Space Marines
The Tactical Squad with the Captain moves into assault with the Broodlord. The other Tactical Squad moves toward the top genestealer unit. The Devastator squad sends 4 missiles at the top genestealer unit, causes a good amount of damage. In close combat, the marines lose a few, the broodlord takes a hit and a genestealer falls.
Loyalist Guardsmen
The Loyalists fire into the other Genestealer unit. The combined fire is enough to finish them off.
Turn 5-Infected Guardsmen
Another round of shooting at the Space Marines. This time with a little more luck. A few marines fall from the Tac Squad, and one from the Devastators. The Guardsmen at this point securely hold 2 objectives and are by themselves winning the game.
Tyranids
The top genestealers duck behind the objective to avoid more missile fire. The Broodlord claims a Marine or two every combat, but each round it loses a few wounds as well.
Space Marines
The reality sets in that only 2 turns remain, and all three objective are controlled by the enemy. The Tactical squad begins to move toward the occupied Building objective. The Devastator squad lays down its terrifying firepower at the Ruins and succeeds in blasting the entrenched unit out of the ruins. The close combat continues to drag on with horrible loses on either side. By the end of this round, the Broodlord lives with a wound or two, and the Captain still has a single Marine at his side.
Loyalist Guardsmen
The remnants of the Loyalists had been driven almost from the field by the Genestealers, now they rush back toward the objectives.
Turn 6-
Infected Guardsmen
The troops fleeing from the Ruins fail to rally. The occupied Building is still securely held. The forward units fire at the advancing Tactical squad, causing a few Marines to fall. The back squads move forward to try and get in range of the Ruins.
Tyranids
The Genestealers move just as close as they can to the Dangerous Building Objective. They are too far out of LOS to be hit, so they are safe to contest the Objective. The Broodlord finally falls in combat to the Marines, having caused dozens of Casualties before he finally fell.
Space Marines
The Tactical squad continues toward the Objectives, but even running cannot make the distance. In a final act of desperation (or defiance) the Devastator team fires its missiles into the Building Objective hoping for a explosion and some amazing dice rolls. No penetrating hits, no explosion. The Captain and his squad move withing contesting range of the Dangerous Building.
Loyalist Guardsmen
The guardsman move toward the dangerous building as well.
In the end, the Infected Guard and Genestealers have one objective to none. A victory for them! This was a very fun game for all of us, none of us had played an objective game before.
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Hey Jeff:
ReplyDeleteon the genestealers: it was the broodlord w/ feeder tendrils, a 5 man retinue (the retinue w/ extended carapaces) and the 2 genestealer squads all had scuttlers and were only 8 man squads, the minimum. The spore mines were frag mines.