Tuesday, October 28, 2008

Old Battle Report: Space Marines vs Necrons

This one is going off memory, so bear with me:



My very first 40K game, against one of my brother-in-laws. His established Necron force, against my Space Marine starter set. For both of us, this was a game that featured plenty of rule checking and in retrospect: we cheated each other, and ourselves a lot. But hey, gotta learn somehow.



We agreed to a 750 point battle, which would include all of my units versus a paltry few of his.



My army list was:

HQ- Space Marine Captain w/ Powersword and Boltgun

TRP- two 10-man Space Marine squads w/ Flamers and Missile Launchers

ELT- 5-man Terminator squad w/ Powerfist (sarge has Powersword) and StormBolters

ELT- Dreadnought w/ DreadCCW w/ StormBolter and MultiMelta



As I remember, his army list was something like:

HQ- Necron Lord w/ Power weapon

TRP- two 10-man Necron Warrior squads

FA- 3-unit Necron Destroyer squad

ELT- 5 Flayed Ones



We set up terrain on a 4ft by 3ft table. All 4+ cover save, difficult terrain. We deployed pretty basically, with the Necron Lord and the Flayed Ones together, and my Marine Captain independent.



Turn 1-
Space Marines
I don't really remember who won for first turn, so I will just start with me. I moved my Dreadnought and Terminators up the center of the map, and kept my two Tactical Squads back in the right and left sides. The captain stuck him thumb up his ass, were it would remain for almost all of the game. Missiles from the Tac Squads claimed a couple of Necrons.

Necrons
Destroyers put out some fire toward one of the Tactical Squads, light casualties. The Necron units moved forward into cover toward firing positions. Necron Lord and Flayed ones walked back and forth a little bit.

Turn 2-
Space Marines
The Destroyers had drawn some blood from one of the Tactical Squads, and I began an unnatural fear of them. The bloodied Tactical Squad sent a missile at them to no effect. The other Tactical Squad claimed another Necron with Krak missile. Captain left his finger were it was. The Dreadnought my forward most unit, and it proceeded up toward the enemy center and fired to moderate effect. The Terminators stayed on the Dreadnoughts tail and followed right up the middle.

Necrons
The Destroyers see the Dreadnought and move to get into firing positions. One of the Necron Warrior squads moves withing 2ft of a Tactical Marine Squad. The other Warrior squad pours some ineffective fire into the Dreadnought. The Lord and Flayed Ones decide to take things up a notch and opt to Teleport. Things don't go well for them, and a Deep Strike mishap forces them to delay their re-arrival on the board.

Turn 3-
Space Marines
With the Destroyers moved, the Tactical Squad Advanced down the side of the board. The other Tactical Squad pours some fire into one of the Necron Warrior units. The Dreadnought moves a little closer and fires some more into the other Warrior Squad. Terminators move up, and add their StormBolter fire into the Unit. Captain rotates the finger in the ass, and moves a small amount.

Necron
If memory serves, the Necron Lord and Flayed Ones stay MIA. The Destroyers, and both squads of Warriors shoot every single shot they have at the Dreadnought. It produces just enough glancing hits (strength wasn't enough to ever be able to penetrate) to destroy all the weapons and cause an Immobilization. Dreadnought becomes an expensive roadblock.

Turn 4-
Space Marines
Tactical Squad continues to move up, followed slowly by the Captain. Other Tactical Squad continues to fire at its Necron Warrior unit, with only the Krak Missile having much effect. (They Will Be Back and all that) The Terminators move around the Dreadnought, fire and assault the Necron Warrior squad. The assault works out well, and kills what was left of the Warriors to a man. (cyborg, metal thing, whatever)

Necron
The Lord and his Flayed Ones arrive back on the board. Having missed half of the battle, they arrive with a vengeance. They move into combat with the Terminators. The Destroyer shoots at the approaching Tactical Squad. The remaining Necron Warrior unit start to inflict some serious hurt on it's targeted Tactical Squad. The Terminators and wiped out in the Assault with the Lord and Flayed Ones.

Turn 5-
Space Marines
The Tactical squad avoids the Destroyer fire and use the flamer at the Flayed Ones and the Lord (risking a Marine in the process) and then assault into them. The other Tactical squad gives out ineffective fire at the Warriors.

Necrons
The Warriors finish off the Space Marine squad with a little help from the Destroyers. Things are looking damn good for the Necrons, only a handful of marines remain. But the close combat phase is disastrous. After barely receiving more wounds than the Marines, the Lord fails his morale check and breaks from combat. The Lord begins to flee from the board followed by his Flayed Ones.

Turn 6-
Space Marines
Now my memory is a little shaky, and I am not solid on this rule anyway, but the special rule of the Necrons to have so many models on the board or they automatically lose? Yeah the magic number of Necrons in this battle was 7. My Space Marines throw some Bolter fire at the Warriors and kill off a few warriors.

Necrons-
The damnest thing happens. The Necron Lord leaves the table. With him gone, and the casualties that end up failing their "They Will Be Back" special rule, the number of Necrons on the table suddenly drops to 6. So just like that, they all disappear into the mist and leave a handful of Marines with a victory. Madness.

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