Wednesday, November 19, 2008

Non-Battle Report-esc Battle Report

I had looked forward to a game night for a while, went and played... but I have neglected my duties to post it. Now its been long enough ago where details have faded. So this battle report will not have the nice structure that most have.

Played a Killpoint-style match, but with the actual points of the models themselves being used. There was three players, and we opted for 2 on 1 match so we could play a larger force. 1000 points a side, Space Marines VS Imperial Guardsmen. We didn't have unlimited time, and we were not sure how long we would have to play. So we would play as many turns as we had until we got the All-stop call. Whenever we got the call, the game was over and points would be totaled.

Space Marines:
Chapter Master
2 medium Tactical Squads
1 medium Assault Squad with Jump Packs
2 small Devastator Squads with Missile Launchers
1 small Terminator Squad with Assault Cannon
Dreadnought: MultiMelta and Storm Bolter with DCCW

Imperial Guard:
Officer: Guardsmen with Missile Launchers
7 Infantry Squads with mix of Lascannons and Autocannons
1 small Rough Rider Squad
1 Leman Russ Battletank with Hull Lascannon

We set up on a large table, with 2 Large Multistory Buildings along the midline of the table, and a Large Impassable Terrain feature between them. This would prove difficult for early game shooting. Guardsmen set up with the Leman Russ in the middle, and all the infantry spreading out along the rest of their deployment side. Space Marines set up hiding behind buildings where possible. With Devastators and Assault Marines on one side, with the Chapter Master, and the Infantry squads on the other side. Dreadnought was in the middle, Terminators were in reserve.

The Game:
The Guardsmen along one table edge rushed forward and occupied the multistory building. The guardsmen on the other side fired into the building blocking their LOS. The Leman Russ was able to draw a bead on an Infantry squad and fire the battlecannon. Hitting, wounding, and killing every Marine in the Squad. The Assault Marines move into a small building in front of their position and take cover. The Dreadnought moves toward the center terrain and fires upon the Guardsmen occupied building. The Devastators also open fire into the building, succeeding in turning it into a ruin. The guardsmen inside exit on the other side, close to the Space Marines. The Chapter Master and the Infantry squad he is with stay put, and call down their Orbital Strike. (this was the one and only reason I took a Chapter Master instead of a Captain) The Strike aimed for a hugely populated area deep in the Guardsmen area. The deadly shot scattered just enough to hit nothing. The Guardsmen move the Leman Russ forward, firing with its Lascannon. The infantry squads that had occupied the building now open fire at the Marines and the Dreadnought. The remaining guardsmen squads advance and fire into the standing building again. The combined fire levels the building, only a ruin remains. The Terminators arrived via Deep Strike. The teleporting troops scatter, and come terrifyingly close to a mishap. They end up just over an inch away from a Guardsmen Squad. The Terminators fire into the squad and charge in killing the squad with Powerfists. The Space Marines fire heavily into the exposed Guardsmen with Missiles and Dreadnought fire. The Assault Marines leap from the building and assault another Guardsmen Squad. Most of the Guardsmen fire upon the exposed Terminators. The Leman Russ pivots and fires into the Terminators, killing off two. The isolated Guardsmen are not faring well so close to the Marines. The Rough Riders finally move into position and assist the assaulted unit of Guardsmen. The remaining Terminators charge the Leman Russ with guns Blazing. They manage to disable the Battlecannon before the tank breaks away. The Devastator Marines fire some long range missiles into the Guardsmen across the board and manage to kill off a few. The Guardsmen begin to focus and mop up. The static gun line fires into the Chapter Master and his Infantry, finishing them off after some sustained fire. The Terminators are exposed yet again, and finished off. At this point the game ends. Most of the Assault Marines, both Devastator Squads, and the Dreadnought remain. The Static Gunline of the Imperial Guard remain, and the disable Leman Russ has plenty of fight left in her. Half of the guardsmen squads, and the Rough Riders are either wiped out or down to very few models.

I didn't technically count up the Imperial Guard models, but I was down to a little over 500 points and the Guard had plenty of models and wounds left. I called it in favor of the Allied force of Guardsmen!

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